A Japanese shrine surrounded by a lively market hub with shops like a convenience store and food stalls. Helpful NPCs can be placed throughout this hub area, offering quests and insights to enhance exploration and immersion.
Shops and food stalls in the level
Japanese shrine with market around it
A higher vantage point to see the layout of the level
Shrine in the distance, serves as navigation landmark
Sky Island
Set on floating sky islands, this platformer level features a flying player character navigating sky islands using jump pads and gliding, and collecting powerstones to unlock the temple doors and ringing the bell in the sky. Scattered collectibles and dynamic traversal mechanics encourage exploration and reward skillful movement.
Wind lines indicating possible directions to go
Jump pads are used to go from one island to another
Explore the map to collect powerstones
Various collectibles hidden throughout the map
Space
An extraterrestrial moon serves as a space hub with facilities like a greenhouse for food supplies, an archive for information, a bed chamber, a navigation chamber for charting courses, and a hangar for upgrading, repairing, and storing your ship. Interactive NPCs provide quests, adding depth to the environment.
Hangar where ships can be stored and upgraded
Areas outside the level can be used to add depth to the level
Observation deck to get a layout of the level
Different facilities have different shaped buildings
Desert
Set in a desert town centered around a pyramid, the player collects items and a key to unlock the pyramid entrance. Inside, they must defeat the pyramid’s guardian to access to its secrets.
Items and key in the level that needs to be collected
Key is used to open the pyramid chamber
Pyramid's guardian who needs to be defeated
Pyramid and city has different shape language
Kitchen
Set in a dimly lit kitchen at night, this platforming level tasks a robot with reaching its charging base on a shelf. Using its jetpack, the robot lights up its surroundings, navigates wide gaps and jumps across kitchen appliances, guided by lights.
Blue light indicating our goal at the start the level
Lights indicating the way forward
Jetpack is used to traverse and light up the surroundings
Appliances are used as platforms for the level
Castle
Set in a castle, this is a souls game inspired level. This was my final assignment and hence my biggest. Read about this level here.
The distant castle acts as a navigation landmark
Sharp geometry and tight spaces induces a sense of danger